After our review of PlayDetective: HeartBreakers we thought it would be great to see exactly what Kayo Games was all about by talking with the folks that made it. Kayo Games is special because it’s a true independent developer working on their first title and it’s natural to have a curiosity about ‘how the magic happens.’

If you’re striving to be an indy developer I suggest you take a bit of their advice as they’ve breached many boundaries (including the ocean) in order to complete the title. Gaming isn’t just a kids dream anymore.

CGC: What does Kayo Games mean? Is there any significance to the name?

Kayo is our last name.

CGC: How many people work at Kayo Games?

Tom and Sila Kayo.

CGC: What inspired you to create a Detective style game over a standard match-three, card, or a time management style title?

We wanted to do something new. And we were inspired by a popular TV show.

CGC: How many developers worked on the game and did you have any art/music department?

My brother is the only developer/programmer. We contracted two people for Art and Music, and I wrote the stories and the plots, designed the levels and oversaw the production.

CGC: How many hours did the development take from planning to completion?

I’d say an average of 6 to 20 hours a week depending on what needed to be done. But the whole development process took two years.

CGC: What was the most challenging aspect of the project?

My brother and I both have full time jobs, families and limited resources. He lives in Europe and I live in Arizona. There is a time difference of 10-hours between us. All that combined with other factors made it a little though.

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