Casual Gamer Chick had a chance to sit down with Daniel Bernstein, the CEO of Sandlot Games. The interview went well and even contains a small scoop that hasn’t been revealed yet. Below is the interview.
How big is Sandlot games?
About 50 people in the states and in Russia. Three teams, dedicated developers and contract teams.
How many different franchises do your teams work on? It seemed like you had a lot of projects going on.
We always do. We have the Westward franchise, the TradeWinds franchise, the Cake Mania franchise, the SuperGranny franchise and Glyph. Five major franchises and every once in a while we also do a new project like Eye for Design. We have dedicated teams on all of our franchise games.
Are the people that work on Cake Mania very familiar with every new release of the game?
Yes, Yes we have people that have worked on Cake Mania since the very FIRST Cake Mania.
How long has Sandlot games been in existence?
We have been in business since 2002. Since the beginning of the casual games revolution so to speak. We have been around for a while and we have seen a lot of companies come and go and we have focused on games that we like to play and I believe our audience likes to play as well.
Speaking of which, in 2006 you guys had the best casual games award from Yahoo for Cake Mania did that bring on a new wave of Cake Mania fans or were they already dedicated by then? Did that bring you a lot of different exposure or did you already have that momentum?
The momentum was there, I think, just on the success of Cake Mania alone. You’ve got a game that is pretty much a phenomenon everywhere that it launched. As a DS title, we sold about 300,000 units of the first version of Cake Mania one DS. Cake Mania 2 DS is out, Cake Mania Skills is out. We have a Wii version planned by the end of the year. We’ve got two mobile games for Cake Mania, Cake Mania 1 and Cake Mania 2. Cake Mania PSP and PS2 just launched. It’s definitely a phenomenon and we are excited by the success of Cake Mania. By the time that article came out, it was pretty clear what direction Cake Mania was headed.
Would you call Cake Mania your flagship game? Was that THE game that got you guys going or was it a combination of everything?
It’s a combination. There are people here that love Cake Mania and there are people here that aren’t really crazy about it at Sandlot. We have a wide diversity of developers that like the games they develop, that is what makes a successful developer. Making sure whatever your guys are working on they like to build it themselves. In the case of the Westward team they are really crazy about Westward Read the rest of this entry »









Ben There, Dan That is a totally free downloadable puzzle game from independent developers Zombie Cow Studios. The game follows Ben and Dan, two geeks that find themselves on an alien spaceship. The two have to work their way off the spaceship through solving puzzles.
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