Bejeweled has been the face of casual games for a long time, much less of the “match 3″ subgenre. It and its imitators can be found everywhere, from Puzzle Quest to World of Warcraft mini-apps.
One of the challenges of a Bejeweled 3 is that there is very little to the formula you can actually add or change. Bejeweled Twist (review) managed to add some life by adding a new selection mechanic, but otherwise, a vanilla sequel would need much more. Bejeweled 3 accomplishes this by adding fresh new game modes.
Of course, it includes the base game, in which you match 3 gems to score. Four gems matched creates an explosive Flame gem. Matching five gems creates the Hypercube which can be matched with another gem to eliminate all gems of that color. Two holdovers from Bejeweled Twist can be found in 3: the Star gem and the Supernova gem. The Star gem is created when a T or L shape is matched with gems – when ignited, the Star gem shoots lasers in four directions and destroys the gems in their paths. The Supernova gem is even more difficult to create: matching six or more gems in a row, which can only be done in a complicated string of explosions. When a Supernova gem explodes, it does the same as the Star gem, only with three rows in four directions. The game ends when there’s no more matches to be made. One of the new twists is that if two Hypercubes are matched, they remove all of the gems from the board, save themselves.
That’s fine, but a slight rehash of Bejeweled 2 isn’t enough to justify a sequel. That’s why Bejeweled 3 comes with a bunch of variations of the concept.














