Isaac Newton’s Gravity Hits The App Store

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Namco Networks has announced the release of Isaac Newton’s Gravity for the iPhone/iPod Touch. The goal of the game is to arrange objects to hit a switch and end the level.

Players will be challenged by 50 different physics based puzzles. Players will need to think outside the box to be able to solve the puzzles, but if they get stumped they can get hints and tips from Isaac Newton himself. Besides solving puzzles, players will be able to build their own puzzle levels and challenge their friends and eventually the community. An update will be available that adds more levels to play and access to community levels.

“In working with Extra Mile Studios, the focus on replay value and originality was top of mind,” stated Jonathan Kromrey, general manager of Apple Games for Namco Networks.  “Adding the option to build levels and share over Bluetooth stays true to our point of creating a fun and never-ending user experience.”

If you are into physic based puzzle games, check out Isaac Newton’s Gravity.

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MumboJumbo To Publish Braid

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MumboJumbo has announced they will be bringing Braid to retail stores nation wide. Braid is a unique platform game for the PC. Players have to manipulate the flow of time to solve puzzles. Braid was initially released as a downloadable game for the PC and on Xbox Live Arcade. The game has won multiple awards and people rave about the game, so it comes as no surprise that it will be hitting store shelves.

The game follows Tim as he tries to save the princess. Tim has powers that can change time in different ways. Players have to figure out how to use the power to solve 60 different levels and save the princess.

“Braid is a really exceptional game that is highly polished and fits in well with our premium casual games lineup for 2010,” said Mark Cottam, CEO of MumboJumbo.  “We’re excited to bring Braid to the retail market, and we feel that MumboJumbo can really help round out the game’s reach.”

Braid will be available on store shelves in January and will set you back $19.99. Not a bad price for a great game.

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Manic Monkey Mayhem Review

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Manic Monkey Mayhem is an arcade style game for the iPhone/iPod Touch. The goal of the game is to knock the monkeys off of their platforms or dodge bananas as monkeys try to knock you off of the platform.

The controls for the game are simple and take advantage of all the iPhone/iPod Touch features. Players touch the throw button to throw the bananas at the monkeys. The longer players keep their finger on the throw button the further the banana is thrown. There is a meter on the side of the screen that gives the player an indication of how hard the banana will be thrown. The higher the meter climbs the harder the banana is thrown. The monkeys are at different distances so the meter comes in handy.

The other object of the game is to avoid bananas. Players are able to avoid bananas by using the built in accelerometer in the iPhone/iPod Touch. Players tilt their device in a certain direction and the monkey will move in that direction and hopefully avoid the incoming banana. It takes some practice to be able to avoid the incoming bananas and once you get the hang of it, they add more monkeys throwing more bananas.

The game offers a tutorial, which must be completed before continuing on with the campaign mode. The tutorial walks you through all the different scenarios that players will encounter in the game. Players will lean how to throw bananas and how to avoid bananas. The tutorial is nice to learn the mechanics of the game.

Over all, Manic Monkey Mayhem is a fun and entertaining game. The controls are easy to use and work flawlessly. There is plenty of entertainment value in the game and the little monkeys are entertaining. If you are into arcade style games, you can’t go wrong with Manic Monkey Mayhem.

IQ Knights For Mobile Devices

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HandyGames announces the release of IQ Knights for the iPhone/iPod Touch. The game is a unique take on a puzzle games and requires players to solve puzzles that are a mixture between chess and dice games.

Players enter a castle and each room of the castle offers puzzles to be solved. Players solve the puzzles in an attempt to convince the nobles that you are suitable to be the next king. The puzzles are solved using the character’s ancestor’s dice and logic. There are secret paths to be dicovered throughout the castle and plenty of foes that come armed with their own set of dice.

IQ Kinghts is available in the Apple App Store and will soon be available for Android, Blackberry and Java-enabled mobile phones.

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Diner Dash 5: Boom

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PlayFirst announces the fifth release of Diner Dash, Diner Dash 5: Boom is currently in development. The new game will take a different perspective and instead of having a great diner, players will have to rebuild the diner that has gone BOOM. The players gets to build a customized diner with the money they earn. The last level of the game is said to be a unique experience for every type of player.

This time around, PlayFirst will be releasing a special collector’s edition of Diner Dash 5: Boom. The collector’s edition will have five advanced levels only found in the collector’s edition. It will also contain a strategy guild/walkthrough that will help players reach the expert level. Buyers will also receive behind the scenes artwork and “Flo Over Time” Historical Retrospective.

“When Diner Dash exploded on the scene five years ago, it was an instant blockbuster, breaking new ground in casual games and defining the time-management category,” said Kenny Shea Dinkin, PlayFirst’s Chief Creative Officer.  “With this fifth sequel we wanted to make sure we were keeping the series just as fresh with new ideas and innovative game play and not relying on the same old stuff: so we blew up the diner! Players of Diner Dash 5: BOOM! will need to seat, serve and save the day through fifty outdoor levels across DinerTown’s wacky neighborhoods before they see their diner rebuilt to their personalized specifications.”

The collector’s edition will be available on February 16th for $19.99. If you are not into collector’s editions, you will have to wait approximately two weeks for the standard edition. The standard edition will set you back $6.99.

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