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A card-based Real Time Strategy (RTS) game sounds a bit strange, but that is the concept Electronic Arts (EA) went with in BattleForge and according to Ars Technica, who got a chance to play the game, it is a great game. EA made a strange sounding idea work really well.Battleforge

The goal of the game is to make a deck of cards that beats your opponents deck of cards. Your opponent can be the computer or up to four other players in multi-player mode. Players need power, which is found through out the levels, to make their decks “work” and push forward.

The cards come in three different types, units, structures and spells and each card has an element it needs. Each element is focused on a specific situation, for instance, frost cards are defensive cards and fire cards are the aggressive cards. Players lay the cards down face up and begin to battle. In the battle, each card can only be used a set number of times, so strategy comes into play. Players can’t continually use one powerful card against their opponent. They must strategically play cards. Another strategy that must be managed, is the fact that some cards require orbs, as well as, power to play. Players have to manage orbs and power for those cards.

BattleForge sounds like an interesting game and card games, of this nature, seem to do well. Magic the Gathering was a huge hit, in its time. Not to mention, Urban Rivals does really well. Sounds like EA developed a fun and different game, that could become the next big hit.

Thanks Ars Technica

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