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	<title>Comments on: Are Game Story Lines Important?</title>
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	<description>A Blog About Everything To Do With Casual Gaming</description>
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		<title>By: derrick</title>
		<link>http://casualgamerchick.com/2008/02/26/are-game-story-lines-important/comment-page-1/#comment-2247</link>
		<dc:creator>derrick</dc:creator>
		<pubDate>Wed, 27 Feb 2008 05:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://casualgamerchick.com/2008/02/26/are-game-story-lines-important/#comment-2247</guid>
		<description>Storylines are extremely important for titles that cannot stand alone without them. For instance, Assassin&#039;s Creed (Xbox 360) wouldn&#039;t have been the same had it not been for the storyline. Although I don&#039;t mind mindless killing after a few days of the same thing over and over it would have gotten old fast if I didn&#039;t continue to play it for it&#039;s storyline.

Then there are games, like you said, that don&#039;t need storylines (Tetris, Peggle, Street Fighter, etc.) I put those in the same category as a movie which doesn&#039;t need a storyline to stand on it&#039;s own, look at some popular action flicks or anything with Van Dam or an action/fighter. Sure, many of them have some weak story or plot but realistically, you&#039;re there to watch the action/karate/judo or whatever.

Once upon a time the WWF (now WWE) didn&#039;t have a storyline but over the years they&#039;ve changed. Why? To attract a broader audience (read: females) and try to make people continue to tune in. As things got bigger they needed to change it up to draw in a crowd on a weekly basis much like a soap opera. With a static set of wrestlers you can only see the same guys battle it out over and over before you&#039;re bored, but if one turns bad and the other good or they get into some heated fight over some pretty women or an ex-husbands fathers sons dog then things change and people tune in.

I think you can apply that logic to a video game, games that have awesome quick replay value and are light on cost will often do well without the storyline. But when you&#039;ve got a game that may be tedious to replay over and over (like those same wrestlers battling it out) you need something to break it up a bit, that&#039;s where story plays its part.

Perhaps some games can only be designed if they have a strong story, perhaps a few can go either way while others would be over-done or too complicated with a story. 

I don&#039;t know where Super Paper Mario fits but it would have been fine with a bit lighter dialog and a little more action.</description>
		<content:encoded><![CDATA[<p>Storylines are extremely important for titles that cannot stand alone without them. For instance, Assassin&#8217;s Creed (Xbox 360) wouldn&#8217;t have been the same had it not been for the storyline. Although I don&#8217;t mind mindless killing after a few days of the same thing over and over it would have gotten old fast if I didn&#8217;t continue to play it for it&#8217;s storyline.</p>
<p>Then there are games, like you said, that don&#8217;t need storylines (Tetris, Peggle, Street Fighter, etc.) I put those in the same category as a movie which doesn&#8217;t need a storyline to stand on it&#8217;s own, look at some popular action flicks or anything with Van Dam or an action/fighter. Sure, many of them have some weak story or plot but realistically, you&#8217;re there to watch the action/karate/judo or whatever.</p>
<p>Once upon a time the WWF (now WWE) didn&#8217;t have a storyline but over the years they&#8217;ve changed. Why? To attract a broader audience (read: females) and try to make people continue to tune in. As things got bigger they needed to change it up to draw in a crowd on a weekly basis much like a soap opera. With a static set of wrestlers you can only see the same guys battle it out over and over before you&#8217;re bored, but if one turns bad and the other good or they get into some heated fight over some pretty women or an ex-husbands fathers sons dog then things change and people tune in.</p>
<p>I think you can apply that logic to a video game, games that have awesome quick replay value and are light on cost will often do well without the storyline. But when you&#8217;ve got a game that may be tedious to replay over and over (like those same wrestlers battling it out) you need something to break it up a bit, that&#8217;s where story plays its part.</p>
<p>Perhaps some games can only be designed if they have a strong story, perhaps a few can go either way while others would be over-done or too complicated with a story. </p>
<p>I don&#8217;t know where Super Paper Mario fits but it would have been fine with a bit lighter dialog and a little more action.</p>
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